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Shader Effects

Shader Effects are applied to an asset’s surface to change or improve its appearance, such as adding detail, definition, texture or lighting. 


Shader Effects are not to be confused with Self Effects, which add elements to an asset, rather than changing its appearance.

 

Click on the name of a producer to go to their page.

Glass (MMD-Kyu, 七葉1052, アノマロかりんとう, 鍵束, Dance InterventionP).jpg

Glass

Glass applies a pseudo-reflective and distortive glass-like shader to an asset.

GlassDP (Chestnutscoop, 七葉1052, アノマロかりんとう, 鍵束, Dance InterventionP).jpg

GlassDP

GlassDP adds a reflective glass shader to an asset.

MetallicDP (Chestnutscoop, 七葉1052, アノマロかりんとう, 鍵束, Dance InterventionP).jpg

MetallicDP

MetallicDP adds a reflective metal shader to an asset.

Wood (MMD-Kyu, 七葉1052, アノマロかりんとう, 鍵束, Dance InterventionP).jpg

Wood

Wood applies a wood-like shader to an asset.

basic (Chestnutscoop, 七葉1052, アノマロかりんとう, 鍵束, Dance InterventionP).jpg

basic

basic is designed to be the base code for shader creation. This is the simple version.

full (Chestnutscoop, 七葉1052, アノマロかりんとう, 鍵束, Dance InterventionP).jpg

full

full is designed to be the base code for shader creation. This is the advanced version.

AdultShader (G123u, Kanihira, Elle).jpg

AdultShader

AdultShader applies a shader to an asset, designed for night environments.

Brushed (MMD-Kyu, Kanihira, Elle).jpg

Brushed

Brushed makes materials looks softer by adding a white hair.

BrushedOnSeriousShader (MMD-Kyu, Kanihira, Elle).jpg

BrushedOnSeriousShader

BrushedOnSeriousShader combines Brushed and SeriousShader into one shader.

BubbleShader

BubbleShader draws the middle of a model transparent and the sides pale to resemble a bubble.

BubbleShader (MMD-Kyu, Kanihira, Elle).jpg
Detail_up_for_landscape (G123u, Kanihira, Elle).jpg

Detail_up_for_Landscape

Detail_up_for_Landscape adds better shadows, texture improvements and light reflections to stages.

OverRayShader (MMD-Kyu, Kanihira, Elle).jpg

OverRayShader

OverRayShader shades an asset with light reflection coming from below, and half lambert coming from behind.

PostAdultShader (G123u, Kanihira, Elle).jpg

PostAdultShader

PostAdultShader is a post-effect version of AdultShader.

PostHatchingShader (MMD-Kyu, Kanihira, Elle).jpg

PostHatchingShader

PostHatchingShader applies a hatching effect to the surface of assets.

S5Shader (Chestnutscoop, Kanihira, Elle).jpg

S5Shader

S5Shader is an experimental Screen Space SubSurface Scattering (S5) material shader. It is designed to reflect blood in skin, especially hands.

SeriousShader (MMD-Kyu, Kanihira, Elle).jpg

SeriousShader

SeriousShader makes assets look more 3D.

HairTest (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg

HairTest

HairTest is a hair shader designed for Tda Hatsune Miku.

HoloPatterns (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg

HoloPatterns

HoloPatterns contains additional textures to be used with ikeno's ikHolographic.

ikHolographic (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg

ikHolographic

ikHolographic is a shader with gives the model a shiny appearance and adds a glitter like subtexture.

ikPaper (Syovzai, Tda, 金子卵黄, ikeno).jpg

ikPaper

ikPaper flattens a model and adds a thick paper outline. The effect also comes with ikPaperForAL to be used with Sovoro's AutoLuminous.

ikPolish (Misaki, Tda, 金子卵黄, ikeno).jpg

ikPolishShader

ikPolishShader is an effect system. It contains shaders, light sources, environment effects and blurring that work together to form a render.

ikVoxel (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg

ikVoxel

ikVoxel recreates a model out of cubes.

なんちゃってGI改 (Chestnutscoop, Tda, 金子卵黄, ikeno).jpg

just kidding GI modification

'just kidding GI modification' is a modification of Beamman's Global Illumination, now with added normalmaps. Its original name is なんちゃってGI改.

LiveSet- DotScreen (G123u, Tda, 金子卵黄, ikeno).jpg

LiveSet- DotScreen

DotScreen projects the render screen on a screen capture asset, with added dots to mimic a large monitor. It is part of LiveSet.

mipmaptest (G123u, Tda, 金子卵黄, ikeno).jpg

mipmaptest

mipmaptest shows the artist how far away the camera is from a model. It was created for anti-aliasing purposes.

Quartz (MMD-Kyu, Tda, 金子卵黄, ikeno).gif

quartz

quartz adds a real-time material reflection to a model.

Scroll (Chestnutscoop, Tda, 金子卵黄, ikeno).gif

Scroll

Scroll contorts an asset into a scroll shape. The plane asset is also a screen capture asset

Raised material for ray-mmd (MMD-Kyu, Mashimashi, YYB, TOUKO-P, rui).jpg

Raised material for ray-mmd

Raised material for ray-mmd is a material shader that generates a slightly bumpy surface. Original title is 'ray-mmd用起毛マテリアル01'

msReplaceColor (Syovzai, Mashimashi, YYB, TOUKO-P).jpg

msReplaceColor

msReplaceColor modifies the hue, saturation and luminance of an asset subset.

ComicShader (MMD-Kyu, Mfakane, 椛暗).jpg

American Comic Shader

American Comic Shader adds an American-style comic too to an asset. It is a modification of Harigane-P’s MangaShader.

HAToon (MMD-Kyu, Mfakane, 椛暗).gif

HAToon

HAToon adds cel shading materials to an asset.

HAToon2 (G123u, Mfakane, 椛暗).jpg

HAToon2

HAToon2 is a program which generates a toon shader based on a model’s texture.

M4Toon (SleepyKitty, Mfakane, 椛暗).jpg

M4Toon

M4Toon allows you to adjust a toon shader with a controller.

M4Toon2 (G123u, Mfakane, 椛暗).gif

M4Toon2

M4Toon2 allows you to adjust a toon shader with a controller, an improvement on M4Toon2.

o_ShaderCustomSet (RaC, o_tamon, Kanihira).jpg

o_ShaderCustomSet

o_ShaderCustomSet is a collection of shaders containing o_toBleach-bypass, o_toCMYK, o_toMono and o_toSepia.

BaseSet- Black (G123u, Touko-P, Tda, 金子卵黄, Sovoro).jpg

BaseSet- Black

BaseSet- Black makes the asset black.

BaseSet- BlackAlpha BaseSet- (G123u, Touko-P, Tda, 金子卵黄, Sovoro).jpg

BaseSet- BlackAlpha

BaseSet- BlackAlpha makes the asset black, while allowing for transparent textures.

BaseSet- EdgeOnly (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

BaseSet- EdgeOnly

BaseSet- EdgeOnly shows only the edge of the asset and makes the rest of it transparent.

BaseSet- Hide (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

BaseSet- Hide

BaseSet- Hide makes a subset invisible. It has the same effect as unchecking a subset in the MMEffect tab.

BaseSet- Illusionary (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

BaseSet- Illusionary

BaseSet- Illusionary applies a color that affects the toon and light on an asset.

BaseSet- Index (G123u, Touko-P, Tda, 金子卵黄, Sovoro).jpg

BaseSet- Index

BaseSet- Index separates subsets by coloring them gray shades.

BaseSet- Mat (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

BaseSet- Mat

BaseSet- Mat makes an asset look matte, with limited lighting applied.

BaseSet- MipMap (G123u, Touko-P, Tda, 金子卵黄, Sovoro).jpg

BaseSet- MipMap

BaseSet- MipMap improves the texture of an asset. It contains 3 separate shaders.

BaseSet- Monochrome (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

BaseSet- Monochrome

BaseSet- Monochrome applies a monochrome filter to a render.

BaseSet- Plastic (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

BaseSet- Plastic

BaseSet- Plastic applies a plastic-esque shader to an asset.

BaseSet- PointDraw (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

BaseSet- PointDraw

BaseSet- PointDraw displays the vertices of a model, corresponding to the color of the subset.

BaseSet- PointDrawSimple (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

BaseSet- PointDrawSimple

BaseSet- PointDrawSimple displays the vertices of a model in a single color.

BaseSet- ShadowOff (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

BaseSet- ShadowOff

BaseSet- ShadowOff removes the ground shadow of a subset.

BaseSet- SimplePaint (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

BaseSet- SimplePaint

BaseSet- SimplePaint removes shading and specular lighting on an asset.

BaseSet- SimplePaint2 (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

BaseSet- SimplePaint2

BaseSet- SimplePaint2 is an updated version of SimplePaint. It removes shading and specular lighting on an asset.

BaseSet- WireFrame (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

BaseSet- WireFrame

BaseSet- WireFrame displays an asset's wire frame, corresponding to the subset's color.

BaseSet- WireFrameSimple (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

BaseSet- WireFrameSimple

BaseSet- WireFrameSimple displays an asset's wire frame in a single color.

Clone (Chestnutscoop, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

Clone

Clone creates many clones of an asset. They all take the same pose as the original asset.

full_ex (aple, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

full_ex

full_ex is a base shader for MMD. It can be edited and the code borrowed to create new shaders. The code is based on DanceInterventionP's full.fx.

Kamitachi (Chestnutscoop, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

Kamitachi

Kamitachi makes a model transparent in a single color.

Oppai (MMD-Kyu, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

Oppai

Oppai makes a model's breast area bigger. 'Oppai' translates from Japanese to a slang term for breasts.

SnowCovor (Yominachi, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

SnowCovor

SnowCovor adds a white layer onto an asset to mimic snow cover. It also contains RainyDay.fx, which adds a layer of black.

Stealth (Chestnutscoop, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

Stealth

Stealth renders an asset semi-transparent.

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