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Self Effects

Self Effects apply a new dimension to an asset, which can include setting a model on fire, emit lightning or produce water splashes. Many Self Effects can also be classified as Billboard Effects or Particle Effects.


Self Effects are not to be confused with Shader Effects, which change the overall appearance of a subset surface, rather than adding an element to it.

Click on the name of a producer to go to their page.

ikRainSplash (YamiMori, Tda, 金子卵黄, ikeno).gif

ikRainSplash

ikRainSplash adds a splash effect to the surface of a model.

ikSweat (Chestnutscoop, Tda, 金子卵黄, ikeno).gif

ikSweat

ikSweat produces beads of sweat on the surface of an asset.

ikWetCloth (Chestnutscoop, Tda, 金子卵黄, ikeno).gif

ikWetCloth

ikWetCloth makes it look like a model's clothes are getting darker with water as raindrops hit them.

FixedHairLighting (MMD-Kyu, Mfakane, 椛暗).gif

FixedHairLighting

FixedHairLighting adds an anime-like hair highlight to a model.

o_DotsDropShdw (Chestnutscoop, o_tamon, Kanihira).jpg

o_DotsDropShdw

o_DotsDropShdw adds a dotty dropshadow behind an asset. It is a modification of Beamman's DropShadow and HariganeP's EdgeControl.

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