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Post Effects

Post Effects apply to the fourth wall of the render through post-processing, generating filters and overlays.

 

Many MMD effects are classified as Post Effects, however the MME Archive only classifies filter and overlay-type effects as Post Effects, while other effects are categorised in other places.

Click on the name of a producer to go to their page.

Kaleidoscope (MMD-Kyu, 七葉1052, アノマロかりんとう, 鍵束, Dance InterventionP).gif

Kaleidoscope

Kaleidoscope generates a kaleidoscope-effect across the render screen.

OldTV (puff, 七葉1052, アノマロかりんとう, 鍵束, Dance InterventionP).jpg

OldTV

OldTV adds a distorted filter across the render screen, with noise and vignette.

RDS (Chestnutscoop, 七葉1052, アノマロかりんとう, 鍵束, Dance InterventionP).jpg

RDS

RDS applies a random dot stereogram to a render.

Adjuster (MMD-Kyu, Kanihira, Elle).jpg

Adjuster

Adjuster manipulates the brightness, gamma light and contrast of a render using a controller.

ColorBlend_ DarkenColor (G123u, Kanihira, Elle).jpg

CB- DarkenColor

DarkenColor darkens the overall render. It is part of ColorBlend.

ColorBlend_ ExclusionColor (G123u, Kanihira, Elle).jpg

CB- ExclusionColor

ExclusionColor inverts specific colors based on RGB. It is part of ColorBlend.

ColorBlend_ HardLightColor (G123u, Kanihira, Elle).jpg

CB- HardLightColor

HardLightColor makes specific colors stronger. It is part of ColorBlend

ColorBlend_ LightenColor (G123u, Kanihira, Elle).jpg

CB- LightenColor

LightenColor adds a color filter over the screen. It is part of ColorBlend.

ColorBlend_ OverlayColor (G123u, Kanihira, Elle).jpg

CB- OverlayColor

OverlayColor makes colors stronger and adds contrast. It is part of ColorBlend.

ColorBlend_ SoftLightColor (G123u, Kanihira, Elle).jpg

CB- SoftLightColor

SoftLightColor adds a softer contrast to the render. It is part of ColorBlend.

Croquis (Briar-x-Rose, Kanihira, Elle).gif

Croquis

Croquis creates a line drawing of assets in a render via contour extraction.

Equalizer (MMD-Kyu, Kanihira, Elle).jpg

Equalizer

Equalizer adjusts the brightness of a render using 4 band control.

Exclude (Chestnutscoop, Kanihira, Elle).jpg

Exclude

Exclude excludes an asset from post effects.

PostAdultShader (G123u, Kanihira, Elle).jpg

PostAdultShader

PostAdultShader is a post-effect version of AdultShader.

PostGammaLight (G123u, Kanihira, Elle).jpg

PostGammaLight

PostGammaLight adjusts a render using gamma values and a controller.

PostHatchingShader (MMD-Kyu, Kanihira, Elle).jpg

PostHatchingShader

PostHatchingShader applies a hatching effect to the surface of assets

RasterScroll (Chestnutscoop, Kanihira, Elle).gif

RasterScroll

RasterScroll makes the render wavy.

RepeatScreen (Chestnutscoop, Kanihira, Elle).gif

RepeatScreen

RepeatScreen duplicates the render screen like a multiplication grid.

SaturationUp (MMD-Kyu, Kanihira, Elle).jpg

SaturationUp

SaturationUp increases the saturation of the render.

SelfBlend (MMD-Kyu, Kanihira, Elle).jpg

SelfBlend

SelfBlend is a collection of retouching filters, including contrast, invert, brighten and darken.

SplitView (Chestnutscoop, Kanihira, Elle).jpg

SplitView

SplitView splits the screen down the middle to mirror half the render. You can add different effects to either side of the screen.

SSRadiosity (G123u, Kanihira, Elle).jpg

SSRadiosity

SSRadiosity implements radiosity shading calculation, similar to Global Illumination.

ikClut_改变_Wu (Syovzai, YYB, ROKI-P, G_wuuuuu)

ikClut_改变_Wu

An effect modification based on ikeno's ikClut. It is inspired by LUTs, used to edit photographs. It acts as a filter that changes the look of a render.

ikClut_改变_Wuu (Chestnutscoop, YYB, ROKI-P, G_wuuuuu)

ikClut_改变_Wuu

An effect modification based on ikeno's ikClut. It is inspired by LUTs, used to edit photographs. It acts as a filter that changes the look of a render.

ikClut_改变_Wuuu (MMD-Kyu, YYB, ROKI-P, G_wuuuuu)

ikClut_改变_Wuuu

An effect modification based on ikeno's ikClut. It is inspired by LUTs, used to edit photographs. It acts as a filter that changes the look of a render.

Anti-Reprinting Letterbox (R a C, Animasa, ini-T, GABAkunP).jpg

Anti-Reprinting Letterbox

Jyapariman and Jyaparicoin particle genrates colorful coin particles. They are a mod of Beamman's Balloon. Original title is ジャパリまん風・ジャパリコイン風パーティクル.

Camera from IM_S Cinderella Girls (KH40, Animasa, ini-T, GABAkunP).jpg

Camera From IM@S: Cinderella Girls

This effect adds a camera HUD based on Idol M@ster. Original title is デレマス4話のカメラ画面っぽいやつ.

First-Person Blink (GamblingJester, Animasa, ini-T, GABAkunP)

First-Person Blink

First-Person Blink produces an animate blink from the perspective of the blinker. It is a mod of o_tamon's o_Vignette. Original title is 一人称視点まばたき.

NicoNicoAd Display Border (R a C, Animasa, ini-T, GABAkunP).jpg

NicoNico Ad Display Border

NicoNico Ad Display Border adds a NND advertisement border to a render. Original title is ニコ動の広告枠表示.

color (Haztract, ikeno).png

color

color is a joke effect. It does nothing.

GridIllusion (GamblingJester, Tda, 金子卵黄, ikeno).jpg

GridIllusion

GridIllusion adds a colored grid filter to a render.

ikChromatic (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg

ikChromatic

ikChromatic produces a discoloration around the edges of the frame.

ikCinemorph (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg

ikCinemorph

ikCinemorph responds to bright lights by producing a line of glow. It is based on lens flares in sci-fi movies.

ikClut (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg

ikClut

ikClut is an effect based on LUTs, used to edit photographs. It acts as a filter that changes the look of a render.

ikDryBrush (Gambling Jester, Tda, 金子卵黄, ikeno).jpg

ikDryBrush

ikDryBrush makes the render look painted.

ikFishEye (Misaki, Tda, 金子卵黄, ikeno).jpg

ikFishEye

ikFisheye mimics a fish eye lens on a camera, and distorts the image.

ikGouache (Andres, Tda, 金子卵黄, ikeno).jpg

ikGouache

ikGouache creates a gouache-style paint layer over the render.

ikHatching (MMD-Kyu, Tda, 金子卵黄, Cabbage bowl, ikeno).jpg

ikHatching

ikHatching adds a sketch-like filter over darker areas of a render.

ikLinear (G123u, Tda, 金子卵黄, ikeno).jpg

ikLinear

ikLinear adjusts the screen brightness when using ikPolish.

ikPointColor (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg

ikPointColor

ikPointColor adds a monochrome/ limited color filter.

ikPosterize (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg

ikPosterize

ikPosterize applies a posterized filter to a render.

ikPunchout (Chestnutscoop, Tda, 金子卵黄, ikeno).jpg

ikPunchOut

ikPointColor adds a monochrome/ limited color filter.

ikSplats (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg

ikSplats

ikSplats adds interactive shapes that change when a model moves.

ikWatercolor (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg

ikWatercolor

ikWatercolor applies a watercolor filter across the render screen.

ikWatercolor2 (G123u, Tda, 金子卵黄, ikeno).jpg

ikWatercolor2

ikWatercolor2 applies a watercolor filter across the screen, in a different style to ikWatercolor.

LiveSet- ikOverray2 (WinterVylet, Tda, 金子卵黄, ikeno).jpg

LiveSet- ikOverray2

ikOverray2 is a reduced version of ikOverray which mimics light from outside of the render screen reflective off the camera lens. It is part of LiveSet.

msBrightnessVintage (Syovzai, Mashimashi, YYB, TOUKO-P).jpg

msBrightnessVintage

msBrightness allows you to adjust the brightness of a render using tone curve.

msColorCorrection (Syovzai, Mashimashi, YYB, TOUKO-P).jpg

msColorCorrection

msColorCorrection allows you to edit the colors of a render using a controller. You can edit adjustments such as contrast, highlights and saturation.

msEdgeChroma (Syovzai, Mashimashi, YYB, TOUKO-P).jpg

msEdgeChroma

msEdgeChroma produces a harsh, colored, rim-light effect on an asset.

msGradation (Syovzai, Mashimashi, YYB, TOUKO-P).jpg

msGradation

msGradation applies an adjustable gradient to a render.

msHighlightChroma (Syovzai, Mashimashi, YYB, TOUKO-P)

msHighlightChroma

msHighlightChroma alters the hue of bright areas of a render. Designed to be used with Autoluminous/Diffusion effects.

msMonoColor (MMD-Kyu, Mashimashi, YYB, TOUKO-P).jpg

msMonocolor

msMonoColor adds a single color filter across the entire render screen. You can choose the color with the controller.

msMonocolorDiffusion (Syovzai, Mashimashi, YYB, TOUKO-P).jpg

msMonocolorDiffusion

msMonocolorDiffusion adds an easily manipulated diffusion effect that you can tune to a single color.

msNoise (MMD-Kyu, Mashimashi, YYB, TOUKO-P).jpg

msNoise

msNoise adds adjustable noise to a render.

msPowerDiffusion (Syovzai, Mashimashi, YYB, TOUKO-P).jpg

msPowerDiffusion

msPowerDiffusion adds an easily manipulated diffusion effect that you can tune to a single color.

msPowerUnsharp (Syovzai, Mashimashi, YYB, TOUKO-P).jpg

msPowerUnsharp

msPowerUnsharp sharpens and adds contrast to a render.

msUnsharp (Syovzai, Mashimashi, YYB, TOUKO-P).jpg

msUnsharp

msUnsharp sharpens a render.

msVignetting (MMD-Kyu, Mashimashi, YYB, TOUKO-P).jpg

msVignetting

msVignetting adds vignetting, color shift and blurring to a render.

M4Layer (MMD-Kyu, Mfakane, 椛暗).gif

M4Layer

M4Layer adds Photoshop-esque layers to a render to allow you to edit specific parts of a render.

SoftLight (G123u, nil, Tsumidango).jpg

SoftLight

SoftLight produces a blurry light within a certain range. SoftLightA and SoftLightB are components of the NCHLShader2.

ColorHalfTone (G123u, o_tamon, Kanihira).jpg

o_ColorHalfTone

o_ColorHalfTone applies a printing style filter to the render.

o_RayleighFilter (MMD-Kyu, o_tamon, Kanihira).jpg

o_RayleighFilter

o_RayleighFilter changes the look of a render to mimic sunset and midnight lighting. It is inspired by BellyP's GreenerSkyShader.

o_SelfOverlay (RaC, o_tamon, Kanihira).jpg

o_SelfOverlay

o_SelfOverlay adds glowing contrast to a render.

o_ShadowFrame (Chestnutscoop, o_tamon, Kanihira).jpg

o_ShadowFrame

o_ShadowFrame produces a square vignette around the edges of the render screen to mimic a cheaplens.

o_SurplusFilter (MMD-Kyu, o_tamon, Kanihira).gif

o_SurplusFilter

o_SurplusFilter is a collection of filters containing o_Bleach-bypass, o_LikeHDR, o_PixelBlur, o_toProcColor and o_full-AlphaTest.

o_Tonemap (ittovy, o_tamon, Kanihira).jpg

o_Tonemap

o_Tonemap is a collection of filters that color correct a render to monochrome, sepia and contrast.

o_Vignette (MMD-Kyu, o_tamon, Kanihira).jpg

o_Vignette

o_Vignette produces a curved shadow at the edges of the render screen to mimic a cheaplens.

Blackout (Misaki, Touko-P, Animasa, Geppi-Nutts, Sovoro).gif

Blackout

Blackout provides a fade out and fade in transition.

CheapLens (Chestnutscoop, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

CheapLens

CheapLens makes the edge of the render frame blurry, darker and discolored.

ColorShift (Briar-x-Rose, Touko-P, Animasa, Sovoro).jpg

ColorShift

ColorShift shifts the RGB scale of a render around.

FishEye (Misaki, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

FishEye

Fisheye distorts the image like a fisheye lens.

Invert (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

Invert

Invert inverts the colors on the render screen.

PostAlphaEye (Yominachi, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

PostAlphaEye

PostAlphaEye allows the eye area of a model to be seen through hair. It can work to show any subset through an overlapping one.

RuleofThirds (Chestnutscoop, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

Rule_of_Thirds

Rule_of_Thirds applies the rule of thirds guideline to a render.

ShapeMosaic (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg

ShapeMosaic

ShapeMosaic adds a mosaic censor over part of the render screen.

TrueCamera (Chestnutscoop, Touko-P, Animasa, Geppi-Nutts, Baroque, Sovoro).gif

TrueCamera

TrueCamera combines SvDOF, MotionBlur and FishEye into one effect.

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