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Post Effects

Post Effects apply to the fourth wall of the render through post-processing, generating filters and overlays.


Many MMD effects are classified as Post Effects, however the MME Archive only classifies filter and overlay-type effects as Post Effects, while other effects are categorised in other places.

Click on the name of a producer to go to their page.

Kaleidoscope (MMD-Kyu, 七葉1052, アノマロかりんとう, 鍵束, Dance InterventionP).gif


Kaleidoscope generates a kaleidoscope-effect across the render screen.

OldTV (puff, 七葉1052, アノマロかりんとう, 鍵束, Dance InterventionP).jpg


OldTV adds a distorted filter across the render screen, with noise and vignette.

RDS (Chestnutscoop, 七葉1052, アノマロかりんとう, 鍵束, Dance InterventionP).jpg


RDS applies a random dot stereogram to a render.

Adjuster (MMD-Kyu, Kanihira, Elle).jpg


Adjuster manipulates the brightness, gamma light and contrast of a render using a controller.

ColorBlend_ DarkenColor (G123u, Kanihira, Elle).jpg

CB- DarkenColor

DarkenColor darkens the overall render. It is part of ColorBlend.

ColorBlend_ ExclusionColor (G123u, Kanihira, Elle).jpg

CB- ExclusionColor

ExclusionColor inverts specific colors based on RGB. It is part of ColorBlend.

ColorBlend_ HardLightColor (G123u, Kanihira, Elle).jpg

CB- HardLightColor

HardLightColor makes specific colors stronger. It is part of ColorBlend

ColorBlend_ LightenColor (G123u, Kanihira, Elle).jpg

CB- LightenColor

LightenColor adds a color filter over the screen. It is part of ColorBlend.

ColorBlend_ OverlayColor (G123u, Kanihira, Elle).jpg

CB- OverlayColor

OverlayColor makes colors stronger and adds contrast. It is part of ColorBlend.

ColorBlend_ SoftLightColor (G123u, Kanihira, Elle).jpg

CB- SoftLightColor

SoftLightColor adds a softer contrast to the render. It is part of ColorBlend.

Croquis (Briar-x-Rose, Kanihira, Elle).gif


Croquis creates a line drawing of assets in a render via contour extraction.

Equalizer (MMD-Kyu, Kanihira, Elle).jpg


Equalizer adjusts the brightness of a render using 4 band control.

Exclude (Chestnutscoop, Kanihira, Elle).jpg


Exclude excludes an asset from post effects.

PostAdultShader (G123u, Kanihira, Elle).jpg


PostAdultShader is a post-effect version of AdultShader.

PostGammaLight (G123u, Kanihira, Elle).jpg


PostGammaLight adjusts a render using gamma values and a controller.

PostHatchingShader (MMD-Kyu, Kanihira, Elle).jpg


PostHatchingShader applies a hatching effect to the surface of assets

RasterScroll (Chestnutscoop, Kanihira, Elle).gif


RasterScroll makes the render wavy.

RepeatScreen (Chestnutscoop, Kanihira, Elle).gif


RepeatScreen duplicates the render screen like a multiplication grid.

SaturationUp (MMD-Kyu, Kanihira, Elle).jpg


SaturationUp increases the saturation of the render.

SelfBlend (MMD-Kyu, Kanihira, Elle).jpg


SelfBlend is a collection of retouching filters, including contrast, invert, brighten and darken.

SplitView (Chestnutscoop, Kanihira, Elle).jpg


SplitView splits the screen down the middle to mirror half the render. You can add different effects to either side of the screen.

SSRadiosity (G123u, Kanihira, Elle).jpg


SSRadiosity implements radiosity shading calculation, similar to Global Illumination.

ikClut_改变_Wu (Syovzai, YYB, ROKI-P, G_wuuuuu)


An effect modification based on ikeno's ikClut. It is inspired by LUTs, used to edit photographs. It acts as a filter that changes the look of a render.

ikClut_改变_Wuu (Chestnutscoop, YYB, ROKI-P, G_wuuuuu)


An effect modification based on ikeno's ikClut. It is inspired by LUTs, used to edit photographs. It acts as a filter that changes the look of a render.

ikClut_改变_Wuuu (MMD-Kyu, YYB, ROKI-P, G_wuuuuu)


An effect modification based on ikeno's ikClut. It is inspired by LUTs, used to edit photographs. It acts as a filter that changes the look of a render.

Anti-Reprinting Letterbox (R a C, Animasa, ini-T, GABAkunP).jpg

Anti-Reprinting Letterbox

Jyapariman and Jyaparicoin particle genrates colorful coin particles. They are a mod of Beamman's Balloon. Original title is ジャパリまん風・ジャパリコイン風パーティクル.

Camera from IM_S Cinderella Girls (KH40, Animasa, ini-T, GABAkunP).jpg

Camera From IM@S: Cinderella Girls

This effect adds a camera HUD based on Idol M@ster. Original title is デレマス4話のカメラ画面っぽいやつ.

First-Person Blink (GamblingJester, Animasa, ini-T, GABAkunP)

First-Person Blink

First-Person Blink produces an animate blink from the perspective of the blinker. It is a mod of o_tamon's o_Vignette. Original title is 一人称視点まばたき.

NicoNicoAd Display Border (R a C, Animasa, ini-T, GABAkunP).jpg

NicoNico Ad Display Border

NicoNico Ad Display Border adds a NND advertisement border to a render. Original title is ニコ動の広告枠表示.

color (Haztract, ikeno).png


color is a joke effect. It does nothing.

GridIllusion (GamblingJester, Tda, 金子卵黄, ikeno).jpg


GridIllusion adds a colored grid filter to a render.

ikChromatic (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg


ikChromatic produces a discoloration around the edges of the frame.

ikCinemorph (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg


ikCinemorph responds to bright lights by producing a line of glow. It is based on lens flares in sci-fi movies.

ikClut (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg


ikClut is an effect based on LUTs, used to edit photographs. It acts as a filter that changes the look of a render.

ikDryBrush (Gambling Jester, Tda, 金子卵黄, ikeno).jpg


ikDryBrush makes the render look painted.

ikFishEye (Misaki, Tda, 金子卵黄, ikeno).jpg


ikFisheye mimics a fish eye lens on a camera, and distorts the image.

ikGouache (Andres, Tda, 金子卵黄, ikeno).jpg


ikGouache creates a gouache-style paint layer over the render.

ikHatching (MMD-Kyu, Tda, 金子卵黄, Cabbage bowl, ikeno).jpg


ikHatching adds a sketch-like filter over darker areas of a render.

ikLinear (G123u, Tda, 金子卵黄, ikeno).jpg


ikLinear adjusts the screen brightness when using ikPolish.

ikPointColor (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg


ikPointColor adds a monochrome/ limited color filter.

ikPosterize (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg


ikPosterize applies a posterized filter to a render.

ikPunchout (Chestnutscoop, Tda, 金子卵黄, ikeno).jpg


ikPointColor adds a monochrome/ limited color filter.

ikSplats (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg


ikSplats adds interactive shapes that change when a model moves.

ikWatercolor (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg


ikWatercolor applies a watercolor filter across the render screen.

ikWatercolor2 (G123u, Tda, 金子卵黄, ikeno).jpg


ikWatercolor2 applies a watercolor filter across the screen, in a different style to ikWatercolor.

LiveSet- ikOverray2 (WinterVylet, Tda, 金子卵黄, ikeno).jpg

LiveSet- ikOverray2

ikOverray2 is a reduced version of ikOverray which mimics light from outside of the render screen reflective off the camera lens. It is part of LiveSet.

msBrightnessVintage (Syovzai, Mashimashi, YYB, TOUKO-P).jpg


msBrightness allows you to adjust the brightness of a render using tone curve.

msColorCorrection (Syovzai, Mashimashi, YYB, TOUKO-P).jpg


msColorCorrection allows you to edit the colors of a render using a controller. You can edit adjustments such as contrast, highlights and saturation.

msEdgeChroma (Syovzai, Mashimashi, YYB, TOUKO-P).jpg


msEdgeChroma produces a harsh, colored, rim-light effect on an asset.

msGradation (Syovzai, Mashimashi, YYB, TOUKO-P).jpg


msGradation applies an adjustable gradient to a render.

msHighlightChroma (Syovzai, Mashimashi, YYB, TOUKO-P)


msHighlightChroma alters the hue of bright areas of a render. Designed to be used with Autoluminous/Diffusion effects.

msMonoColor (MMD-Kyu, Mashimashi, YYB, TOUKO-P).jpg


msMonoColor adds a single color filter across the entire render screen. You can choose the color with the controller.

msMonocolorDiffusion (Syovzai, Mashimashi, YYB, TOUKO-P).jpg


msMonocolorDiffusion adds an easily manipulated diffusion effect that you can tune to a single color.

msNoise (MMD-Kyu, Mashimashi, YYB, TOUKO-P).jpg


msNoise adds adjustable noise to a render.

msPowerDiffusion (Syovzai, Mashimashi, YYB, TOUKO-P).jpg


msPowerDiffusion adds an easily manipulated diffusion effect that you can tune to a single color.

msPowerUnsharp (Syovzai, Mashimashi, YYB, TOUKO-P).jpg


msPowerUnsharp sharpens and adds contrast to a render.

msUnsharp (Syovzai, Mashimashi, YYB, TOUKO-P).jpg


msUnsharp sharpens a render.

msVignetting (MMD-Kyu, Mashimashi, YYB, TOUKO-P).jpg


msVignetting adds vignetting, color shift and blurring to a render.

M4Layer (MMD-Kyu, Mfakane, 椛暗).gif


M4Layer adds Photoshop-esque layers to a render to allow you to edit specific parts of a render.

SoftLight (G123u, nil, Tsumidango).jpg


SoftLight produces a blurry light within a certain range. SoftLightA and SoftLightB are components of the NCHLShader2.

ColorHalfTone (G123u, o_tamon, Kanihira).jpg


o_ColorHalfTone applies a printing style filter to the render.

o_RayleighFilter (MMD-Kyu, o_tamon, Kanihira).jpg


o_RayleighFilter changes the look of a render to mimic sunset and midnight lighting. It is inspired by BellyP's GreenerSkyShader.

o_SelfOverlay (RaC, o_tamon, Kanihira).jpg


o_SelfOverlay adds glowing contrast to a render.

o_ShadowFrame (Chestnutscoop, o_tamon, Kanihira).jpg


o_ShadowFrame produces a square vignette around the edges of the render screen to mimic a cheaplens.

o_SurplusFilter (MMD-Kyu, o_tamon, Kanihira).gif


o_SurplusFilter is a collection of filters containing o_Bleach-bypass, o_LikeHDR, o_PixelBlur, o_toProcColor and o_full-AlphaTest.

o_Tonemap (ittovy, o_tamon, Kanihira).jpg


o_Tonemap is a collection of filters that color correct a render to monochrome, sepia and contrast.

o_Vignette (MMD-Kyu, o_tamon, Kanihira).jpg


o_Vignette produces a curved shadow at the edges of the render screen to mimic a cheaplens.

Blackout (Misaki, Touko-P, Animasa, Geppi-Nutts, Sovoro).gif


Blackout provides a fade out and fade in transition.

CheapLens (Chestnutscoop, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg


CheapLens makes the edge of the render frame blurry, darker and discolored.

ColorShift (Briar-x-Rose, Touko-P, Animasa, Sovoro).jpg


ColorShift shifts the RGB scale of a render around.

FishEye (Misaki, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg


Fisheye distorts the image like a fisheye lens.

Invert (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg


Invert inverts the colors on the render screen.

PostAlphaEye (Yominachi, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg


PostAlphaEye allows the eye area of a model to be seen through hair. It can work to show any subset through an overlapping one.

RuleofThirds (Chestnutscoop, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg


Rule_of_Thirds applies the rule of thirds guideline to a render.

ShapeMosaic (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg


ShapeMosaic adds a mosaic censor over part of the render screen.

TrueCamera (Chestnutscoop, Touko-P, Animasa, Geppi-Nutts, Baroque, Sovoro).gif


TrueCamera combines SvDOF, MotionBlur and FishEye into one effect.

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