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Aliases: okoneya, おたもん MMD Status: retired 2016
Began producing in: 2011 Download hosting: okoneya
Due to an incorrect translation, many MMDers attribute o_tamon's effects to 'okoneya'. This is the name of o_tamon's website.
o_ColorHalfTone applies a printing style filter to the render.
o_DLAA applies pseudo anti-aliasing to smooth out a render.
o_Diffusion adds a soft blur and contrast to a render, designed to mimic sunshine environments. It is a modification of Sovoro's Diffusion7.
o_DotsDropShdw adds a dotty dropshadow behind an asset. It is a modification of Beamman's DropShadow and HariganeP's EdgeControl.
o_OpticalBlur adds an even blur across the render screen. It is a modification of Dance InterventionP's Gaussian.
o_PostKeying removes the background of a render, like a green screen.
o_RayleighFilter changes the look of a render to mimic sunset and midnight lighting. It is inspired by BellyP's GreenerSkyShader.
o_SSAO adds high quality SSAO shadows to a render. It is a modification of mqdl's SSAO effect.
o_SelfOverlay adds glowing contrast to a render.
o_ShaderCustomSet is a collection of shaders containing o_toBleach-bypass, o_toCMYK, o_toMono and o_toSepia.
o_ShadowFrame produces a square vignette around the edges of the render screen to mimic a cheaplens.
o_SurplusFilter is a collection of filters containing o_Bleach-bypass, o_LikeHDR, o_PixelBlur, o_toProcColor and o_full-AlphaTest.
o_Tonemap is a collection of filters that color correct a render to monochrome, sepia and contrast.
o_Vignette produces a curved shadow at the edges of the render screen to mimic a cheaplens.
o_disAlphaBlend assists with rendering semi-transparent pixels and prevent discoloration.
o_dispBPM displays the Beats Per Minute of a song directly in MMD.