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Normal Map Effects

Normal Map Effects are a type of shader effect which applies a fake lighting texture to an asset, giving the illusion that the surface is highly detailed. 


Normal Map Effects are not to be confused with Shader Effects; although Normal Map Effects are a type of shader, the shaders listed on Shader Effects do not always have normal map capability.

Click on the name of the producer to go to their page.

PostOverRayVRB (Chestnutscoop, Kanihira, Elle).gif

PostOverRayVRB

PostOverRayVRB acts in the same way as PostOverRayVR, but also adds normalmap bumps to assets.

ikPolish (Misaki, Tda, 金子卵黄, ikeno).jpg

ikPolishShader

ikPolishShader is an effect system. It contains shaders, light sources, environment effects and blurring that work together to form a render.

rhinestone (MMD-Kyu, Tda, 金子卵黄, ikeno).jpg

Rhinestone

Rhinestone applies a jewel normalmap to an asset. It is designed to be used with Sovoro's AutoLuminous.

なんちゃってGI改 (Chestnutscoop, Tda, 金子卵黄, ikeno).jpg

just kidding GI modification

'just kidding GI modification' is a modification of Beamman's Global Illumination, now with added normalmaps. Its original name is なんちゃってGI改.

Raised material for ray-mmd (MMD-Kyu, Mashimashi, YYB, TOUKO-P, rui).jpg

Raised material for ray-mmd

Raised material for ray-mmd is a material shader that generates a slightly bumpy surface. Original title is 'ray-mmd用起毛マテリアル01'

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