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nil- Post

MMM Incompatible

Last updated: 23/09/2014

SoftLight produces a blurry light within a certain range. SoftLightA and SoftLightB are components of the NCHLShader2.


Click the image above to see it in full



1. Go to 'accessory manipulation' and click 'load'.

2. Select 'SoftLightA.x' and click 'OK'.

3. Repeat the process with selecting 'SoftLightB.x'.

Accessory Parameter Values

-X: Adjusts the strength/range of the blur. nil recommends setting this value between 0~20.

-Si: Adjusts the brightness of the effect. nil recommends setting this value between 0~15.

-Tr: Adjusts the strength, or the transparency, of the effect.

Editing the Code Parameters

-Line 8: #define EXTENT: Determines the strength of the blur. The smaller the value, the greater range the blur will cover.

-Line 11: #define STRENGTH: Determines the strength of the effect's filter aspect. The greater this value, the stronger the filter.


-SoftLightA and SoftLightB are modifications of sovoro's Diffusion7.

-SoftLightA and SoftLightB are designed to be used for color correction.

nil, light, softlight, softlighta, softlightb, diffusion, sovoro


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