SoftLight
nil- Post
MMM Incompatible
Last updated: 23/09/2014
SoftLight produces a blurry light within a certain range. SoftLightA and SoftLightB are components of the NCHLShader2.

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Tutorial
1. Go to 'accessory manipulation' and click 'load'.
2. Select 'SoftLightA.x' and click 'OK'.
3. Repeat the process with selecting 'SoftLightB.x'.
Accessory Parameter Values
-X: Adjusts the strength/range of the blur. nil recommends setting this value between 0~20.
-Si: Adjusts the brightness of the effect. nil recommends setting this value between 0~15.
-Tr: Adjusts the strength, or the transparency, of the effect.
Editing the Code Parameters
-Line 8: #define EXTENT: Determines the strength of the blur. The smaller the value, the greater range the blur will cover.
-Line 11: #define STRENGTH: Determines the strength of the effect's filter aspect. The greater this value, the stronger the filter.
Tips
-SoftLightA and SoftLightB are modifications of sovoro's Diffusion7.
-SoftLightA and SoftLightB are designed to be used for color correction.
nil, light, softlight, softlighta, softlightb, diffusion, sovoro
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