nil- Light Source
Last updated: 23/09/2014
AmbientController adjusts the color and brightness of the ambient light. It is a component of the NCHLShader2.
Click the image above to see it in full
1. Follow the tutorial for NCHLShader2 and apply the shader(s) onto your model(s).
2. Go to 'accessory manipulation' and click 'load'.
3. Select 'AmbientController.x' and click 'OK'.
4. Adjust the parameters as desired.
Accessory Parameter Values
Rx, X: Adjusts the red value of the light.
Ry, Y: Adjusts the green value of the light.
Rz, Z: Adjusts the blue value of the light.
Si: Adjusts the brightness of the light.
Editing the Code Parameters
AmbientController does not have any code to edit.
-Unlike many other light effects, the ambient light has no set source and adjusts it according to the camera and built-in light manipulation settings.
-X adjusts the red value at smaller increments compared to Rx. This applies to Ry/Y, and Rz/Z as well.
nil, ambientlighting, ambientcontroller, NCHLShader2, light, light source