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Motion Effects

Motion Effects react directly with a model's or camera's motion. 

Motion Effects are not to be confused with Animated Effects, which move with their own animation built in.


Click on the name of a producer to go to their page.

arc (Chestnutscoop, Tda, 金子卵黄, ikeno, 楕円).gif


arc is an effect which you attach to a bone. The effect then traces the motion of that bone in the space around it.

ikAnkleAngle (Chestnutscoop, Tda, 金子卵黄, ikeno, Baroque).gif


ikAnkleAngle attaches to a bone and measures the angle at which it moves. Designed to be used on the ankle, but can be used on any bone.

ikTimeStep (Chestnutscoop, Tda, 金子卵黄, ikeno, シガー).gif


ikTimestep alters motion frame. It is an improvement on TimeStep.

ikTrail (G123u, Tda, 金子卵黄, ikeno).gif


ikTrail adds a glow onto a subset of an asset, and when the asset is moved, leaves a glowing trail behind.

MotionBlur3L (Chestnutscoop, Baroque, Tda, 金子卵黄, ikeno).gif


MotionBlur3L is a linearized mod of Sovoro's MotionBlur3. The effect no longer resets at camera changes.

GhostMotion (G123u, Touko-P, Animasa, Geppi-Nutts, Sovoro).jpg


GhostMotion leaves an afterimage of movement from an asset.

MotionBlur (Syovzai, Cigar, Touko-P, Animasa, Sovoro).gif


MotionBlur creates blur when an asset or the camera moves.

TrueCamera (Chestnutscoop, Touko-P, Animasa, Geppi-Nutts, Baroque, Sovoro).gif


TrueCamera combines SvDOF, MotionBlur and FishEye into one effect.

TrueCameraLX (Chestnutscoop, Touko-P, Animasa, Geppi-Nutts, anonymous (the motion creator)


TrueCameraLX combines AutoLuminous, MotionBlur and XDOF into one effect.

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