msGradation
Mashimashi- Post
MMM Incompatible
Last updated: 02/11/2019
msGradation applies an adjustable gradient to a render.

Click the image above to see it in full
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Tutorial
1. Load msGradation.x in the accessories box from the folder named msGradation1
2. Load msGradation1Controller.pmx in the model manipulation box from the folder named msGradation1
3. In the 'Other' morphs of the controller, set the morph 調整用 to 0.25
4. Adjust the other morphs to create gradient effect you want
5. To add more colors and gradients, repeat steps 1-4 as necessary
Controller Morph Translations:
Mouth
色相- Hue- changes the color of the gradient
彩度- Saturation- changes the saturation of the gradient
輝度- Luminence- changes the brightness of the gradient
透明度- Transparency- changes the transparency of the effect. 1.0 equals an invisible gradient
Eye
角度- Angle- changes the angle at which the gradient is generated
幅- Width- changes the length of the gradation, where 1.0 is shortest
線形/円形- Linear/Circular- changes the shape of the gradient, where 0.0 is linear and 1.0 is circular
Brow
深度_有効化- depth enable- changes how visible the gradient is when close and far away from the camera
深度強度- depth intensity- determines the distance at which the effect disappears depending on depth
深度極端化- depth extreme
深度反転- depth_reverse- this reverses the depth effect, where 0.0 means 'the closer you are, the less gradation' and 1.0 means 'the further away, the less gradation'
Other
加/ス/乗/オ- Addition/Screen/Multiplication/Overlay- named after the blending modes used by Adobe programs, they work in the same way
-0.0 = addition blending
-0.25 = screen blending
-0.5 = multiplication blending
-0.75 = overlay blending
調整用- for Adjustment- displays a variety of ways to make the effect more visible, for manipulation purposes.
-0.0 = no change
-0.2 = the center point of the gradation appears
-0.4 = shows the gradient against a plain gray background
-0.6 = shows the gradient against a plain gray background with the model in view
-0.8 = shows the depth of the effect
Further information