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    Mashimashi

    <ol class="font_8">
  <li><p class="font_8">Load msBrightnessVintage.x in the Accessory Manipulation box</p></li>
  <li><p class="font_8">In the Accessory Manipulation window, adjust the X, Y, and Size values as desired.</p></li>
</ol>

    msBrightnessVintage

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    <ol class="font_8">
  <li><p class="font_8">Load msColorCorrection.x into the accessory manipulation box</p></li>
  <li><p class="font_8">Load msColorCorrectionController.pmx into the model manipulation box</p></li>
  <li><p class="font_8">Load the Dafault.vmd motion data onto the controller</p></li>
  <li><p class="font_8">Edit the morphs of the controller to get the desired adjustments</p></li>
</ol>

    msColorCorrection

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    <ol class="font_8">
  <li><p class="font_8">Load msEdgeBlending.x into the accessories box of MMD.</p></li>
  <li><p class="font_8">Load msEdgeBlendingController.pmx into the models box of MMD.</p></li>
  <li><p class="font_8">Open the MMEffect window and move to the msEB_MaskRT tab.</p></li>
  <li><p class="font_8">Apply Mask_Model_1.fx to the model or accessory that you wish to blur/sharpen.</p></li>
  <li><p class="font_8">Adjust the effect with the msEdgeBlendingController model’s facial expressions sliders.</p></li>
</ol>
<p class="font_8"><br></p>
<p class="font_8"><br></p>
<p class="font_8"><strong>Controller Morph Translations</strong></p>
<p class="font_8"><br></p>
<p class="font_8">Blur/Sharp: Dictates whether the effect is a blur or sharpen. The closer it is to 0, the more blurred. The closer it is to 1.0, the more sharp. Setting it at 0.5 will negate the effect.</p>
<p class="font_8">シャープ強度+: Dictates the strength of the sharpen effect when Blur/Sharp is set to 0.6 or higher. The closer this value is to 1.0, the sharper the effect becomes.</p>
<p class="font_8">エッジ細く: Reduces the range of the effect.</p>
<p class="font_8">調整用: Produces various visual displays to assist with effect adjustment.</p>

    msEdgeBlending

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    msEdgeChroma

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    msGradation

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    msHighlightChroma

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    msMonoColor

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    msMonocolorDiffusion

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    msNoise

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    msPowerDiffusion

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    msPowerOverlay

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    msPowerSoftFocus

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    msPowerUnsharp

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    msReplaceColor

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    msSoftFocus

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    <p class="font_8">1. Load Shade.x, Edge.x and ExcellentShadow.x in the Accessory Manipulation box</p>
<p class="font_8">2. Load msToonCoordinatorController.pmx in the Model Manipulation box</p>
<p class="font_8">3. Load the default_v1.1.vmd motion data onto the controller</p>
<p class="font_8">4. Apply SimplePaint_EdgeOff.fx to the model on the “main” tab</p>
<p class="font_8">5. Disable ExcellentShadow.x on the “main” tab</p>
<p class="font_8">6. Enable ExcellentShadow.x on the “msTC_Shade” tab</p>
<p class="font_8">7. Adjust the settings using the controller</p>

    msToonCoordinator

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    msUnsharp

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    msViewportSize

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    msVignetting

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