ikGodRay
ikeno- Glow
MMM Incompatible
Last updated: 30/01/2017
ikGodray produces sun rays, mimicking real life godrays. When the light source moves behind a solid asset such as a model, the light is blocked out.

Click the image above to see it in full
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Tutorial
1. Load ikGodray.x into the accessories box of MMD
2. If you're using a skydome, go to the MMEffect tab and uncheck the skydome in the MaskMapRT tab
Accessory Parameter Values
Accessory Manipulation: Si -Adjust the amount of light extension from the rays
Accessory Manipulation: Tr -Adjusts the strength of the effect
Editing the Code Parameters
Line 5: #define LIGHT_COLOR float3 (0.1, 0.1, 0.1)
-These parameters edit the colour of the light
Line 7: #define RAY_COLOR float3 (1.0, 1.0, 1.0)
-Edits the colour of the rays of light
Line 11: #define ENBLE_LENS_GHOST 0
-Enables a lens flare
Line 14: #define LIGHT_LENGTH 24
-Changed the length of the rays (also controlled by the Si Accessory manipulator)
Line 17: "#define LIGHT_SIZE 1.0"
-Adjusts the strength of the light source
Further Information
ikeno, light source, godray, natural lighting
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