Last updated: 11/07/2013
Ghost causes the model to turn transparent, and fade in and out.
Click the image above to see it in full
1. Go to 'accessory manipulation' and click 'load'.
2. Select 'Ghost.x' and click 'OK'.
3. Go to the 'background' tab -> 'accessories edit'. In this new window, change "over 1th accessory" to "over 0th accessory". Click 'ok'.
4. Go to the 'MMEffect' tab -> 'Effect Mapping'. In the 'Main' tab, select the model you wish to apply the effect to. Click 'Set Effect'.
5. Select 'Ghost_Object.fx' and click 'Open'.
6. In the 'GhostRT' tab, select the model you wish to apply the effect to. Click 'Remove Effect'. Ensure the model is now checked off.
7. In the 'MaskGhostRT' tab, select the model you wish to apply the effect to. Click 'Set Effect'.
8. Select 'Ghost_Mask1.fx' and click 'Open'.
9. Click 'Apply', then 'OK'.
Accessory Parameter Values
-X: Determines the relative height in which the fade effect begins.
-Y: Determines the relative height in which the fade effect ends.
-Si: Determines the fade progression. 1.00 has the model fully opaque, whereas 0 has the model fully transparent.
-Tr: Determines the overall transparency of the model.
Editing the Code Parameters
There are no code parameters in Ghost to edit.
-Ghost is a modification of Dance InterventionP's Mirror.
-By default, the fade effect will go bottom-up. By inverting the x and y parameter values, you can cause the fade effect to go top-down instead.
-Harigane recommends setting parameter values of x=-20, y=20 or x=20, y=-20.
-When using this effect on multiple models, there may be transparency issues when the models stand in front of each other. To resolve this, Harigane suggests either turning self-shadow off, or by hiding the models in the Main MME tab rather than applying Ghost_Object.fx to them.