Appeal

Appeal produces an array of shapes and sparkles in a circular radius. It comes in a particle and post effect form.

Appeal

Tutorial

1. Go to 'accessory manipulation' and click 'load'. 

2. Select Appeal.x or Post_Appeal.x and click 'OK'. 

3. Select the starting frame and, in the 'accessory manipulation' window, set Tr to 0. 

4. Select the ending frame and, in the 'accessory manipulation' window, set Tr to 1.00.

Editing the Code Parameters

-Line 9: #define RADIANT_TYPE: Determines what texture file the effect will call for the shining circle. By default, it is set to 1 (放射1.png). 


-Line 26: #define PARTICLE_TYPE: Determines what texture file the effect will call for the shape creation. By default, it is set to 1 (星.png) 


-Lines 46~48: Determines the conditional settings for the shining circle produced by the effect. It is possible to modify this effect to use a custom shining circle by copy-pasting this block of code and modifying it to your desired effect. 


-Lines 60~65: Determines the conditional settings for certain shapes produced by the effect. It is possible to modify this effect to use a custom shape by copy-pasting this block of code and modifying it to your desired effect.

Tips

-While the effect is meant for animations, you can use this effect for a still-image render by selecting your desired frame from in between the set starting and ending frames. eg: If the effect runs from frame 0~100, you can render frame 90 to capture a still-image of the 'peak' of the effect. 

-The effect will always face the camera, regardless of what the camera angle and distance are. 

-Changing the Si value in 'accessory manipulation' will change the size of the shapes in the array. However, they will not extend beyond a certain height/width of the screen. 

-The placement of the effect can be adjusted by changing the X, Y, Z values in 'accessory manipulation'.