
Further Reading
This page provides you with journals, forums and academic papers which can help you better understand 3D rendering inside and outside of MMD. We try to provide free and open sources as much as possible, however some sources may require you to pay/login as a higher education student. Please also be aware that not all these sources can be used as a primary source, as a few are opinion based with no back up information. Links may change as we find better/more informative sources. More information here.
Alpha Textures and Alpha Mapping
Useful for effects/ shaders that require extra manipulation for transparent textures, such as BlackAlpha. https://en.wikipedia.org/wiki/Alpha_mapping
Global Illumination
Useful for understanding how Beamman's Global Illumination works.
Radiosity
A Global Illumination technique. Useful for understanding Elle's ImRadiosity.
https://solidthinking.com/tutorials/2014-tutorials/windows/help/radiosity.htm
Half Lambert
Useful for understanding how half lambert shading and lighting works.
Cel Shading
Useful for understanding how any toon shaders work, such as Mfakane's shaders