Dance InterventionP- Shader
Last updated: 18/09/2010
Wood applies a wood-like shader to an asset.
Click the image above to see it in full and to view credits.
1. Go to the MMEffect tab in the top right corner and select 'Effect Mapping'.
2. Select the model that you want to apply the shader to, and click 'Set Effect'.
3. Select 'Wood.fx' and click 'OK'. The effect will not appear immeditaely, click 'Apply' and 'OK'.
4. Go to 'Self-shadow manipulation' and select 'Off'. Alternatively, you can turn self-shadow off of individual models by going to 'Model manipulation', selecting the model and selecting 'shadow'.
-According to Dance InterventionP, Wood originated as an AMD RenderMonkey sample, which was converted over to MMD.
-Dance Intervention P's premiere video for Wood can be found here.
Dance InterventionP, Wood, shader, tree, nature