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GlassDP

Dance InterventionP- Shader

Last updated: 14/02/2013

GlassDP adds a reflective glass shader to an asset.

GlassDP

Click the image above to see it in full and to view credits.

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Tutorial

1. Go to the MMEffect tab in the top right corner and select 'Effect Mapping'.


2. Select the asset that you want to apply the shader to, and click 'Set Effect'.


3a. If you are applying the shader to a .pmd or .pmx file, go to the folder called 'PMDモデル用' and select 'GlassDP.fx' and click 'OK'. The effect will not appear immediately, click 'Apply' and 'OK'.


3b. If you are applying the shader to an .x file, go to the folder called 'アクセ用' and select 'GlassDP.fx' and click 'OK'. The effect will not appear immediately, click 'Apply' and 'OK'.


4. Go to 'Self-shadow manipulation' and select 'Off'. Alternatively, you can turn self-shadow off of individual models by going to 'Model manipulation', selecting the model and selecting 'shadow'.


5. You can add or remove reflective maps in the MME tabs 'EnvMapF' and 'EnvMapB'. These shaders are automatically loaded when GlassDP.fx is loaded.

Tips

-Dance InterventionP describes GlassDP as a dynamic hyperparabolic environment map version of Glass


-GlassDP requires you to turn off self shadow on the asset that you wish to apply it to.


-You can increase the quality of the environment map of GlassDP by increasing the WIDTH and HEIGHT values in GlassDP.fx.


-GlassDP works best on subsets with many vertices.

Dance InterventionP, GlassDP, shader, glass, reflective

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