Dance InterventionP- Shader
Last updated: 18/09/2010
Glass applies a reflective and distortive glass-like shader to an asset.
Click the image above to see it in full and to view credits.
1. Go to the MMEffect tab in the top right corner and select 'Effect Mapping'.
2. Select the model that you want to apply the shader to, and click 'Set Effect'.
3. Select 'Glass.fx' and click 'OK'. The effect will not appear immeditaely, click 'Apply' and 'OK'.
4. Go to 'Self-shadow manipulation' and select 'Off'. Alternatively, you can turn self-shadow off of individual models by going to 'Model manipulation', selecting the model and selecting 'shadow'.
-Glass requires you to turn of self shadow on the asset that you wish to apply it to.
-Glass creates a false reflection on the model by applying a texture of MMD's 'stage01' to the model. This can be changed by switching the .dds texture in the Glass folder.
-According to Dance InterventionP, Glass originated as an AMD RenderMonkey sample, which was converted over to MMD.
-Dance Intervention P's premiere video for Glass can be found here.
Dance InterventionP, Glass, shader