Dance InterventionP- Light Source
Last updated: 18/09/2010
DiscoLighting casts disco-style lighting onto an environment.
Click the image above to see it in full and to view credits.
1. Go to 'accessory manipulation' and click 'load'.
2. Select 'DiscoLight.x' and click 'OK'.
3. Put the DiscoLight in the position that you want to be in on the render. Load up all your other assets that you want to use in the render.
4. Go to the 'MMEffect tab' in the top right corner and click 'Effect Mapping'.
5. Select all the assets that you want the disco lighting to apply to, and click 'Set Effect'.
6. Select 'DiscoObject' and click 'OK'.
7. The effect will not show up on your assets yet. Click 'Apply' and 'OK'.
8. Go to 'Self-shadow manipulation' and select 'Off'. Alternatively, you can turn self-shadow off of individual models by going to 'Model manipulation', selecting the model and selecting 'shadow'.
-According to Dance InterventionP, DiscoLighting originated as an AMD RenderMonkey sample, which was converted over to MMD.
-DiscoLighting is not supported by MMD's self shadow, so it must be turned off for this effect to work.
-Dance Intervention P's premiere video for DiscoLighting can be found here.
Dance InterventionP, DiscoLighting, light source, lighting, disco, color