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SelfThunder

Beamman- Self

MMM Incompatible

Last updated: 10/07/2020

SelfThunder

Click the image above to see it in full

Download

Tutorial

1. Go to 'accessory manipulation' and click 'load'.

2. Select 'SelfThunder.x' and click 'Okay'.

3. Go to 'MMEffect' and select 'Effect Mapping'.

4. Go to the VertexPosRT tab and apply 'SavePos.fxsub' to the model you want to have SelfThunder.

5. Go to the VertexPos_MaskRT tab and apply 'SavePos.fxsub' to the subsets of the model you want to have SelfThunder.

6. Click 'Apply' then 'Okay'.

Tips

-SelfThunder may work better when applied as 0th in the drawing order. To change this, go to background -> accessories edit, click on the asset with SelfThunder applied, and set it to 'over 0th accessory described after models'.

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