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Beamman- Animate

MMM Compatible

Last updated: 30/07/2012

LifeGame produces repeating designs based on possible patterns from the Game of Life model by John Conway.


Click the image above to see it in full



1. Go to 'accessory manipulation' and click 'load'. 

2. Select the effect you want to use. Click ‘OK’.

Accessory Parameter Values 

-X, Y, Z, Rx, Ry, Rz: Adjusts the placement and rotation of the effect.

-Si: Adjusts the size of the effect.

Editing the Code Parameters

-Line 2: CalcSpd: Determines the speed at which the 'living entities' progress to the next stage. The higher the value, the slower the progression speed. 

-Line 7: Determines the color and opacity of the effect's background. 

-Line 8~10: Determines the color and opacity of the 'living entity' values.


-Beamman includes six other patterns in the download. You can switch out the effect pattern by selecting one of the extra patterns, copy & pasting it into the main folder, and renaming it to "life.png".

-If the effect does not appear after following the tutorial, press the 'play' button in MMD. The effect should now appear.

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