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HitEffect
Beamman- Particle
MMM Incompatible
Last updated: 22/07/2013
HitEffect mimics the visual and physical impact of fighting games.

Click the image above to see it in full
Download
Tutorial
1. Go to 'accessory manipulation' and click 'load'.
2. Select the effect you want to use. Click ‘OK’.
3. Select the starting frame and, in the 'accessory manipulation' window, set Tr to 0.
4. Select the ending frame and, in the 'accessory manipulation' window, set Tr to 1.00.
Tips
-While the effect is meant for animations, you can use this effect for a still-image render by selecting your desired frame from in between the set starting and ending frames. eg: If the effect runs from frame 0~100, you can render frame 60 to capture a still-image of the 'peak' of the effect.
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