HitEffect mimics the visual and physical impact of fighting games.
1. Go to 'accessory manipulation' and click 'load'.
2. Select the effect you want to use. Click ‘OK’.
3. Select the starting frame and, in the 'accessory manipulation' window, set Tr to 0.
4. Select the ending frame and, in the 'accessory manipulation' window, set Tr to 1.00.
While the effects are meant for animations, you can use these effects for a still-image render by selecting your desired frame from in between the set starting and ending frames. eg: If the effect runs from frame 0~100, you can render frame 60 to capture a still-image of the 'peak' of the effect.