Fireworks
Beamman- Particle
MMM Incompatible
Last updated: 16/05/2017
Fireworks produce particle and animated rendered fireworks.

Click the image above to see it in full
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Tutorial
For manual fireworks:
1. Go to 'accessory manipulation' and click 'load'.
2. Select the firework.x effect that you want to use and click 'OK'.
3. Go to the 'Tr' setting in accessory manipulation and change the number to reflect the point of animation you want to display. For these effects, 1.00 = the start of the animation, and 0.00 = the end of the animation.
For auto fireworks:
1. Go to 'accessory manipulation' and click 'load'.
2. Select the firework.x effect that you want to use and click 'OK'. The firework animation will automatically play.
Accessory Parameter Values
-X, Y and Z: moves the firework along the X, Y and Z axis.
-Rx, Ry and Rz: rotates the firework on the X, Y and Z axis
-Tr: moves the firework along the animation scroll
-Si: changes the size of the firework
Tags:
mmd, beamman, lobelia, firework, animate