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DigitalRipple
Beamman- Collision
MMM Incompatible
Last updated: 13/01/2012
DigitalRipple generates a ripple effect when a model moves across it.

Click the image above to see it in full
Download
Tutorial
1. Go to 'accessory manipulation' and click 'load'.
2. Select 'DigitalRipple.x' and click 'OK'.
Accessory Parameter Values
-X, Y, and Z: Adjusts the position of the effect.
-Rx, Ry, and Rz: Adjusts the rotation of the effect.
-Si: Adjusts the size of the overall effect, or in other words, the range it covers.
Tips
-Beamman recommends setting the accessory parameter values to Y=0.1, Si=5
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