ColorShake
Beamman- Post
MMM Incompatible
Last updated: 30/04/2019
ColorShake shifts the colors of a render while shaking the camera.

Click the image above to see it in full
Download
Tutorial
1. Go to 'accessory manipulation' and click 'load'.
2. Select 'ColorShake.x' and click 'Open'.
Accessory Parameter Values
-Z: Adjusts the speed of the shaking effect.
-Si: Adjusts the intensity of the shaking effect.
Editing the Code Parameters
-Line 5: #define ScnScale: Determines the amount of zoom during the shaking. Beamman recommends setting this value between 1.00~1.25.
-Line 6: float AmplitudeX: Determines the amplitude of the horizontal shaking, represented as a ratio of the screen width.
-Line 7: float AmplitudeY: Determines the amplitude of the vertical shaking, represented as a ratio of the screen height.
-Line 8: float Frequency: Determines the frequency of the shaking. A greater value means the shaking will be faster.
-Line 10: float2 bias_r = float2: Determines the range of the red-exclusion colors' shakes, represented in an (x, y) format.
-Line 11: float2 bias_g = float2: Determines the range of the green-exclusion colors' shakes, represented in an (x, y) format.
-Line 12: float2 bias_b = float2: Determines the range of the blue-exclusion colors' shakes, represented in an (x, y) format.
Tips
-This effect is a modification of HariganeP's Earthquake effect.