ColorController
Beamman- Uncategorised
MMM Incompatible
Last updated: 22/12/2011
ColorController adjusts the hue, saturation and brightness of a model.

Click the image above to see it in full
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Tutorial
1. Go to 'model manipulation' and click 'load'.
2. Select 'ColorController_hsb.pmd' or 'ColorController.pmd' and click 'open'.
3. Go to 'MMEffect' and select 'Effect Mapping'.
4. Select the model you wish to apply the effect to and click 'Set Effect'.
5. Select 'ColorController_hsb.fx' if using 'ColorController_hsb.pmd' or 'ColorController.fx' if using 'ColorController.pmd' and click 'Open'.
6. Click 'Apply' then 'Okay'.
Controller Facial Manipulation Explanations
Eyes
透明度: Adjusts the opacity of the effect. 0 is fully opaque, 1.0 is fully transparent.
Mouth
加算倍率: Adjusts the strength or intensity of the Add / Linear Dodge blend mode.
Brow (HSB)
乗算色相: Adjusts the hue value applied via a Multiply blend mode.
乗算彩度: Adjusts the saturation value via a Multiply blend mode.
乗算明度: Adjusts the brightness value applied via a Multiply blend mode.
Brow (RGB)
赤(乗算): Adjusts the red value applied via a Multiply blend mode.
緑(乗算): Adjusts the green value applied via a Multiply blend mode.
青(乗算): Adjusts the blue value applied via a Multiply blend mode.
Other (HSB)
加算色相: Adjusts the hue value applied via an Add / Linear Dodge blend mode.
加算彩度: Adjusts the saturation value applied via an Add / Linear Dodge blend mode.
加算明度: Adjusts the brightness value applied via an Add / Linear Dodge blend mode.
Other (RBG)
赤(加算): Adjusts the red value applied via an Add / Linear Dodge blend mode.
緑(加算): Adjusts the green value applied via an Add / Linear Dodge blend mode.
青(加算): Adjusts the blue value applied via an Add / Linear Dodge blend mode.