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ColorController

Beamman- Uncategorised

MMM Incompatible

Last updated: 22/12/2011

ColorController adjusts the hue, saturation and brightness of a model.

ColorController

Click the image above to see it in full

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Tutorial

1. Go to 'model manipulation' and click 'load'.

2. Select 'ColorController_hsb.pmd' or 'ColorController.pmd' and click 'open'.

3. Go to 'MMEffect' and select 'Effect Mapping'.

4. Select the model you wish to apply the effect to and click 'Set Effect'.

5. Select 'ColorController_hsb.fx' if using 'ColorController_hsb.pmd' or 'ColorController.fx' if using 'ColorController.pmd' and click 'Open'.

6. Click 'Apply' then 'Okay'.



Controller Facial Manipulation Explanations


Eyes

透明度: Adjusts the opacity of the effect. 0 is fully opaque, 1.0 is fully transparent.


Mouth

加算倍率: Adjusts the strength or intensity of the Add / Linear Dodge blend mode.


Brow (HSB)

乗算色相: Adjusts the hue value applied via a Multiply blend mode.

乗算彩度: Adjusts the saturation value via a Multiply blend mode.

乗算明度: Adjusts the brightness value applied via a Multiply blend mode.


Brow (RGB)

赤(乗算): Adjusts the red value applied via a Multiply blend mode.

緑(乗算): Adjusts the green value applied via a Multiply blend mode.

青(乗算): Adjusts the blue value applied via a Multiply blend mode.


Other (HSB)

加算色相: Adjusts the hue value applied via an Add / Linear Dodge blend mode.

加算彩度: Adjusts the saturation value applied via an Add / Linear Dodge blend mode.

加算明度: Adjusts the brightness value applied via an Add / Linear Dodge blend mode.


Other (RBG)

赤(加算): Adjusts the red value applied via an Add / Linear Dodge blend mode.

緑(加算): Adjusts the green value applied via an Add / Linear Dodge blend mode.

青(加算): Adjusts the blue value applied via an Add / Linear Dodge blend mode.

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