CC_Particle

Beamman- Collision

CC_Particle contains collection of particle effects that collide with assets. Designed to be used with Sovoro’s AutoLuminous.

CC_Particle

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Tutorial

1. Go to 'accessory manipulation' and click 'load'. 

2. Select CCParticle.x and click 'OK'. 

3. Go to 'model manipulation' and click 'load'. Select CCParticleController.pmx and click 'OK'. Optional: Go to 'MMEffect' and in the 'Main' tab, uncheck CCParticleController.pmx. Click 'OK'. 

4. Go to 'accessory manipulation'. Set CCParticle.x to follow CCParticleController.pmx. 

5. Go to 'model manipulation' and select CCParticleController.pmx. 

6. Go to 'File' -> 'load motion data'. Select 初期設定.vmd and click 'OK'. Optional: Adjust the 'facial manipulation sliders as you see fit. 

7. Go to 'accessory manipulation' and click 'load'. 

8. Select ColPlane.x and/or ColSphere.x and click 'OK'. 

9. Adjust the placement of the ColPlane.x and/or ColSphere.x with the x, y, z manipulation. 

10. Adjust the placement of the CCParticle.x with the x, y, z manipulation of the CCParticleController.pmx bone.



Controller Facial Manipulation Explanations 


Eyes

透明度: Adjusts the opacity of the effect. 0 is fully opaque, 1.0 is fully transparent. 

赤, 緑, 青: Adjusts the red, blue, and green values of the effect, respectively. 

発光: Adjusts the luminosity of the effect when used with sovoro's AutoLuminous. 

スぺキュラ: Adjusts the specular gloss intensity of the effect. 


Mouth

大きさ: Adjusts the size of the particles being produced. 0 sets it to not produce any particles at all. 

拡散角度: Adjusts the angle at which the particles spray out from. 0 sets it to spray out in a straight line, whereas 1.0 sets it to spray out in every direction. 

射出速度: Adjusts the trajectory speed at which the particles spray. The greater the value, the faster, and thus further, the particles spray out. 

重力: Adjusts the gravity of the particles. The greater the value, the heavier, and thus faster, the particles will fall to the ground. 0 sets it to no gravity, and has the particles continue in their set trajectory.


Brow

生成量: Adjusts the amount of particles being produced. 0 sets it to not produce any particles at all.

寿命: Adjusts the speed at which particles disappear. The greater the value, the longer the particles will linger before disappearing.  


Other 

発射モード: Adjusts the conditions in which particles are generated. 

0: Always 

0.2: Only when CCParticle.x contacts and enters ColPlane.x or ColSphere.x's range. 

0.4: Only when CCParticle.x leaves ColPlane.x or ColSphere.x's range. 

0.6: Only when CCParticle.x contacts and enters or leaves ColPlane.x or ColSphere.x's range. 

0.8: Always while CCParticle.x is within ColPlane.x or ColSphere.x's range.  

SS判定: Determines whether the Screen Space Collision detection is on or off. 0 sets it to off, 1.0 sets it to on. 

ベクトル変更: Determines a switch that allows particles to ignore the angle of CCParticle.x and instead, spray particles in the direction of contact/exit. 0 sets it to off, 1.0 sets it to on.

Tips

Although you can load both ColPlane.x and ColSphere.x into your project, you cannot have multiple instances of one. ie. you cannot have two ColSphere.x in your project.