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CaveCanon

Beamman- Particle

MMM Incompatible

Last updated: 27/07/2012

CaveCanon generates bullet hell-style particles that spread out in an outward spiral pattern.

CaveCanon

Click the image above to see it in full

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Tutorial

1. Go to 'accessory manipulation' and click 'load'. 

2. Select CaveCanon.x and click 'OK'.

Editing the Code Parameters

-Line 4: #define AUTO_ROTATE: Determines the rotation speed of the particle spawn point. Setting this value to 0 disables the rotation. 


-Line 7: #define ADD_FLG: Determines whether the effect applies an Add / Linear Dodge blend mode onto the effect. By default, this is enabled. Add "//" to the start of this line to disable this. 


-Line 11: #define BILLBOARD: Determines whether certain aspects of the effect will always face the camera. By default, this is enabled. Add "//" to the start of this line to disable this. 


-Line 15: #define PARTICLE_COUNT: Determines the number of particles the effect will spawn, within a range of 0~1024. 


-Line 17: float CutSpeed: Determines the initial speed limit of the particles. 


-Line 19~23: float3 ParticleColor[4]: Determines the colors of the particles, represented in four (Red, Green, Blue) formats. 


-Line 26: float particleSpread: Determines the spread of the spreading particles. 


-Line 28: float particleSpeed: Determines the speed of the particles. 


-Line 30: float particleSize: Determines the size of the individual particles. 


-Line 32: float3 Grv = float3: Determines the intensity of gravity on the particles generated, represented in a (x, y, z) format. 


-Line 34: float MinMoveSpd: Determines the minimum propulsion speed of the spreading particles. 


-Line 35: float MaxMoveSpd: Determines the maximum propulsion speed of the spreading particles. 


-Line 37: float Air: Determines the velocity resistance of the particles generated. A greater value means the particles will drag along.


-Line 38: float ParticleLen: Determines the average length of the particles generated. 


-Line 48: string ResourceName: Determines which image to reference when generating the individual particles.

Tags:

mmd, beamman, lobelia, toho, project toho, particle, cavecanon, canon, bullet, bullet engine

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