Burner2
Beamman- Particle
MMM Incompatible
Last updated: 12/08/2015
Burner2 generates a beam particle akin to the vernier engine used by GUNDAMs.

Click the image above to see it in full
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Tutorial
1. Go to 'accessory manipulation' and click 'load'.
2. Select 'burner2.x' or 'Burner2_lowPow.x' and click 'Open'.
Accessory Parameter Values
-X, Y, and Z: Adjusts the placement of the beam.
-Rx, Ry, and Rz: Adjusts the rotation of the beam.
-Si: Adjusts the overall size of the beam.
-Tr: Adjusts the thickness of the beam.
Editing the Code Parameters
-Line 4: #define PARTICLE_COUNT: Determines the number of particles the effect will spawn, within a range of 0~1024.
-Line 6: float3 ParticleColor: Determines the color of the particles, represented in a (Red, Green, Blue)*Intensity format.
-Line 8: float particleSpread: Determines the angle of spread of the particles.
-Line 10: float particleSpeed: Determines the maximum speed of the particles.
-Line 12: float particleSize: Determines the maximum size of the individual particles.
-Line 14: float MinMoveSpd: Determines the minimum propulsion speed of the spreading particles.
-Line 15: float MaxMoveSpd: Determines the maximum propulsion speed of the spreading particles.