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Beamman- Particle

MMM Incompatible

Last updated: 12/08/2015

Burner2 generates a beam particle akin to the vernier engine used by GUNDAMs.


Click the image above to see it in full



1. Go to 'accessory manipulation' and click 'load'.

2. Select 'burner2.x' or 'Burner2_lowPow.x' and click 'Open'. 

Accessory Parameter Values

-X, Y, and Z: Adjusts the placement of the beam.

-Rx, Ry, and Rz: Adjusts the rotation of the beam.

-Si: Adjusts the overall size of the beam.

-Tr: Adjusts the thickness of the beam.

Editing the Code Parameters

-Line 4: #define PARTICLE_COUNT: Determines the number of particles the effect will spawn, within a range of 0~1024.

-Line 6: float3 ParticleColor: Determines the color of the particles, represented in a (Red, Green, Blue)*Intensity format.

-Line 8: float particleSpread: Determines the angle of spread of the particles.

-Line 10: float particleSpeed: Determines the maximum speed of the particles.

-Line 12: float particleSize: Determines the maximum size of the individual particles.

-Line 14: float MinMoveSpd: Determines the minimum propulsion speed of the spreading particles.

-Line 15: float MaxMoveSpd: Determines the maximum propulsion speed of the spreading particles.

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