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Burner

Beamman- Particle


MMM Compatible

Last updated: 12/08/2015

Burner generates a beam particle akin to the vernier engine used by GUNDAMs.

Burner

Click the image above to see it in full

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Tutorial

1. Go to 'accessory manipulation' and click 'load'. 

2. Select burner.x and click 'OK'.  



Accessory Parameter Values 

-X, Y, Z, Rx, Ry, Rz: Adjusts the placement and rotation of the beam. 

-Si: Adjusts the overall size of the beam. 

-Tr: Adjusts the thickness of the beam.

Editing the Code Parameters

-Line 4: #define ADD_FLG: Determines whether the effect applies an Add / Linear Dodge blend mode onto the effect. By default, this is enabled. Add "//" to the start of this line to disable this. 


-Line 8: #define BILLBOARD: Determines whether certain aspects of the effect will always face the camera. By default, this is enabled. Add "//" to the start of this line to disable this. 


-Line 12: #define PARTICLE_COUNT: Determines the number of particles the effect will spawn, within a range of 0~1024. 


-Line 14: float CutSpeed: Determines the initial speed limit of the particles. 


-Line 16: float3 ParticleColor: Determines the color of the particles, represented in a (Red, Green, Blue)*Intensity format. 


-Line 18: float particleSpread: Determines the spread of the spreading particles. 


-Line 20: float particleSpeed: Determines the speed of the particles. 


-Line 22: float particleSize: Determines the size of the individual particles. 


-Line 24: float3 Grv = float3: Determines the intensity of gravity on the particles generated, represented in a (x, y, z) format. 


-Line 26: float MinMoveSpd: Determines the minimum propulsion speed of the spreading particles. 


-Line 27: float MaxMoveSpd: Determines the maximum propulsion speed of the spreading particles. 


-Line 29: float Air: Determines the velocity resistance of the particles generated. A greater value means the particles will drag along.


-Line 32: float MinMoveSpd2: Determines the minimum propulsion speed of the beam particles. 


-Line 33: float MaxMoveSpd2: Determines the maximum propulsion speed of the beam particles. 


-Line 34: float particleSpread2: Determines the spread angle of the beam particles. A greater value results in a larger angle. 


-Line 35: float particleSize2: Determines the size of the beam particles. 


-Line 42: string ResourceName: Determines which image to reference when generating the individual particles.

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