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BodyLine

Beamman- Shader

MMM Incompatible

Last updated: 20/09/2011

BodyLine produces an animated light across the surface of a model.

BodyLine

Click the image above to see it in full

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Tutorial

1. Go to 'MMEffect' and select 'Effect Mapping'.

2. Select the asset you wish to apply the effect on and click 'Set Effect'.

3. Select 'BodyLine_v2.fx' and click 'Open'.

4. Click 'Apply' then 'OK'.

Editing the Code Parameters

-Line 3: float AnmTime: Determines the animation speed of the bodyline effect.


-Line 14: string ResourceName: Determines which image to reference for the bodyline effect. When using a custom texture, ensure that the lines are drawn with a white-to-black gradient overlay on a transparent background. The effect will 'draw' the lines moving from white to black.


-Line 18: string ResourceName: Determines which image to reference for the color of the bodyline effect. When using a custom texture, ensure that the image gradients from left to right.

Tips

-This effect was inspired by the "Zone of the Enders" game franchise.


-If using ObjectLuminous, you can go to MMEffect -> Effect Mapping -> OL_EmitterRT and apply 'OL_BodyLine_v2.fx' to your model to allow the effect to glow.

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