BodyLine
Beamman- Shader
MMM Incompatible
Last updated: 20/09/2011
BodyLine produces an animated light across the surface of a model.

Click the image above to see it in full
Download
Tutorial
1. Go to 'MMEffect' and select 'Effect Mapping'.
2. Select the asset you wish to apply the effect on and click 'Set Effect'.
3. Select 'BodyLine_v2.fx' and click 'Open'.
4. Click 'Apply' then 'OK'.
Editing the Code Parameters
-Line 3: float AnmTime: Determines the animation speed of the bodyline effect.
-Line 14: string ResourceName: Determines which image to reference for the bodyline effect. When using a custom texture, ensure that the lines are drawn with a white-to-black gradient overlay on a transparent background. The effect will 'draw' the lines moving from white to black.
-Line 18: string ResourceName: Determines which image to reference for the color of the bodyline effect. When using a custom texture, ensure that the image gradients from left to right.
Tips
-This effect was inspired by the "Zone of the Enders" game franchise.
-If using ObjectLuminous, you can go to MMEffect -> Effect Mapping -> OL_EmitterRT and apply 'OL_BodyLine_v2.fx' to your model to allow the effect to glow.