Beamman

ActiveParticleSmokewithNormalmap

ActiveParticleSmokewithNormalmap produces missile smoke when a bone moves. It is a modification of Harigane-P’s ActiveParticleSmoke_v003.

AlphaEye

AlphaEye turns a model’s hair transparent so that the eye can be seen.

AuraPMD

AuraParticle generates an animated fire or aura particle.

AuraParticle

AutoSmoke

AutoSmoke generates controllable smoke

Balloon

Balloon produces a rising balloon particle. It also contains a shader to change the balloon model to any .pmd asset.

Barrier

Barrier loads a box asset which distorts what is inside. It is designed to be used with Sovoro’s AutoLuminous.

Bbbbmask

Bbbbmask adds a speckled filter over the render.

BeamCharge

BeamCharge sucks in particles to a point.

BeamMagnum

Beamman_DOF

Beamman_DOF adds a depth of field to a render.

BigExplosive

Billboard

Billboard produces a simple animated billboard effect in the form of a glowing orb.

BloodAndEjaculation [EXPLICIT]

Blood_and_Ink

Blood_and_Ink produces splats of liquid on the surface of an asset.

BodyLine

BodyLine produces an animated light across the surface of a model.

Breath

Breath generates a breath effect when a model opens its mouth.

Burner

Burner generates a burning beam.

Bydo

Bydo produces a gore-type moving shader on a model.

CC_Particle

A collection of particles that collide with assets. Designed to be used with Sovoro’s AutoLuminous.

CaveCanon

ColorCorrection

ColorController adjusts the hue, saturation and brightness of a model.

ColorShake

DigitalRipple

DigitalRipple generates a ripple effect when a model moves across it.

DistLine

Dododo_Particle

Dot

Dot renders the screen pixelated.

DropShadow

DropShadow creates a colored silhouette of a model. It is designed to be places behind the model as a dropshadow.

FallGlass

FallGlass produces reflective particle shards of glass.

Figure

FireParticleSystemGrv

Fireball

Fireball produces an animated lava ball.

Fireworks

Fireworks produce particle rendered fireworks.

Fluid2D

FluidScreen

Full_SimpleSoftShadow

Full_and_Glass

Full_and_Glass makes an asset look like it’s made of glass. It reflects the environment.

Full_and_Metallic

Full_and_Metallic makes an asset look like it’s made of metal. It strongly reflects the environment.

Fur

GSW_Gauge

GSW_Gauge generates a fighting game health gauge.

GamingEffect

GamingEffect applies a moving rainbow effect onto an asset.

GlassBomb

GlobalIllumination

GlobalIllumination reflects the natural lighting around a model, and applies the colors of the environment to the model.

Godray

Godray produces beams of sunlight from behind an asset.

Godray_Marching

Grass

Generates grass that reacts when a model moves across it. Title translates to 'Fluffy grass with collision detection'

Graze

HitEffect

HitRain

Hitrain produces rain that hits the ground and bounces off of it.

KiraKira

KiraKira produces sparkles. Designed to be used with CrossLuminous. It is a modification of Sovoro’s TexSnowLite.

KiraKira_Z

LensFlare

LifeGame

LifeGame produces repeating designs based off of possible patterns from the Game of Life model by John Conway

LineBillboard

LineParticle

Line_v4

Line_v4 produces a line when attached to a moving bone.

Lotion

ManualLotion

MaskMirror

MasterSpark

MecToon

Mechanic

Mechanic_Mirror

Mechanic_Rust

Mechanic_ver6

MetaballParticle

MirrorWater

MotionBlur

MultiEdge

MultiMonitor

MuriyariAlpha

MuzzleFlash

NamePlate

NeonPost

NewBomb

NewToon

Nuke2

OMF-Beam

ObjectLuminousAfterGlow

OilPaint

OldBom

PE_Charge

PaintSpray

ParticleEX

ParticleEX_Bomb

PostFog

PostMovie

PostPointLight

RealFireParticle

ReflectBeam

SSAO_Toon

SS_DepthOut

Sakura

SaturatedLine

SelfBurning

SelfLotion

SelfMetaball

SelfThunder

SimpleMagic vol.1

SimpleMagic vol.2

SimpleMagic vol.3

SimpleMagic vol.4

SimpleMotionBlur

Slashline

SnowPlane

SoftParticleEngine

SoftSmoke

SpeciumBeam

StaticWater

Syokusyu

SyuSyu_Blur

TRANS-AM

Takakon

TgtLine

Thunder

TohoBulletEngine

ToneMap

ToonDX

TraceGuide

UruUruEye

WaterParticle

Water_v5.6

WaveANM

WhirlingWater

Wind

Z_Cloud

Z_Particle

noble_phantasm

party_parrot

にがもん式霊夢

A collection of shaders designed to be used with にがもん’s Reimu Hakurei model. The title translates to 'Nigamon-style Reimu'

オスト何とか風ビーム/ OstgaroaBeam

Generates an animated circular effect. Translates to OstgaroaBeam.

シンプル魚雷エフェクト/ SimpleTorpedo

Generates torpedo smoke. Title translates to SimpleTorpedo

ポスト映り込みエフェクト

Creates Real Time Reflections. Title translates to 'Post reflection effect'

境界保持平滑化フィルター

Makes edges pixelated. Title translates to 'Boundary-preserving smoothing filter'

多光源エフェクト/MassLight

Adds the illusion of multiple light sources hitting a model. Designed to be used with Sovoro’s TrueCameraLX. Title translates to 'Multi-light effect'

簡易モーションブラー

An effect program that creates motion blur effects. The title translates to 'Simple motion blur'